8/10/2025

Quantizing Vision Models for Local Deployment: A Deep Dive into GGUF Conversion

Hey everyone, hope you're doing great. I've been spending a LOT of time lately tinkering with running large AI models on my own hardware, & I wanted to share some of what I've learned. It's one thing to use a powerful API, but there's something genuinely magical about having a capable model running right on your own machine, completely offline. The big hurdle, as many of you know, is that these models are, well, HUGE. This is especially true for vision models, which have to understand both text & images.
That's where quantization comes in. It's a total game-changer for anyone serious about local AI. In this post, we're going to go deep on this topic, specifically focusing on a format called GGUF & the new, exciting developments that let us run vision models with it. It's a bit of a technical journey, but I promise to break it down. By the end, you'll have a solid grasp of how to take a massive vision-language model & shrink it down to something that can run on a powerful laptop or even a high-end desktop, no cloud GPUs required.

So, What's the Big Deal with Quantization Anyway?

Alright, let's start with the basics. In simple terms, quantization is the process of taking the numbers that make up a trained AI model (called weights & activations) & reducing their precision. Think of it like this: a normal, full-sized model stores its numbers in a very precise format, usually a 32-bit floating-point number (we call this FP32). This is great for accuracy, but it takes up a ton of memory & processing power.
Quantization is like taking that super-precise number & representing it with a less precise one, like an 8-bit integer (INT8). It's like rounding your numbers. You might lose a tiny, tiny bit of information, but the trade-off is massive. The model's file size can shrink by 4x, 8x, or even more. This has a few HUGE benefits:
  • Smaller Memory Footprint: This is the most obvious one. A 70-billion parameter model might take up 280GB of VRAM in its full FP32 glory. Quantized to 4-bits, that could come down to around 35GB, which is suddenly in the realm of consumer-grade GPUs.
  • Faster Inference: Less data to move around means faster calculations. Integer math is also often faster on modern CPUs & GPUs than floating-point math. This means the model can generate answers or analyze images quicker.
  • Energy Efficiency: Less data & faster calculations mean your hardware works less, which translates to lower power consumption. This is critical for deployment on smaller, battery-powered devices.
Now, it's not a total free lunch. There's a delicate balance. If you quantize too aggressively, the model's performance can degrade. It might become less accurate or "dumber." The art & science of modern quantization is finding that sweet spot where you get maximum compression with minimal loss in quality. Turns out, for many models, you can get down to 4-bit or 8-bit precision with over 98% or 99% of the original model's accuracy, which is pretty incredible.
This is a HUGE deal for so many applications. Think about running powerful AI on autonomous vehicles, in VR/AR headsets, or for real-time quality control in a factory. You can't always rely on a fast internet connection to a massive data center. Local deployment is key, & quantization makes it possible.

Enter GGUF: The People's Format for AI Models

So, we've established that quantization is awesome. But how do you actually store these quantized models? This is where file formats come in, & for the local AI community, one format has really risen to the top: GGUF.
GGUF stands for "GPT-Generated Unified Format." It's the successor to an older format called GGML. The key thing to know about GGUF is that it was designed from the ground up for one purpose: to make running large language models (LLMs) fast & easy on everyday hardware.
Here's why GGUF is so popular:
  • All-in-One File: A GGUF file is a single, self-contained file. It includes not just the model's weights but also all the necessary metadata, like the model's architecture, the specific quantization applied, the tokenizer configuration, & more. This means you don't have to mess around with a bunch of separate config files. You just point your software at the GGUF file, & it knows what to do.
  • Optimized for Fast Loading: It's designed to load into memory very quickly because it doesn't require a lot of pre-processing. The file can be "memory-mapped," which is a fancy way of saying the system can use parts of the file directly from disk without having to load the whole thing into RAM first.
  • Flexibility: It supports a wide variety of quantization methods, from 2-bit to 8-bit & everything in between. This gives users the flexibility to choose the right balance of size & quality for their specific hardware.
GGUF is the backbone of the
1 llama.cpp
project, which is an incredibly popular C++ library for running LLMs. Thanks to
1 llama.cpp
& GGUF, thousands of developers & enthusiasts are now running powerful AI models on Macs, Windows PCs with NVIDIA or AMD GPUs, & even on their Linux machines.

The Challenge: Vision Models Are Different

Okay, so GGUF &
1 llama.cpp
are a match made in heaven for language models. But what about vision models? I'm talking about models like LLaVA (Large Language & Vision Assistant), which can look at an image & have a conversation about it.
This is where things get tricky. A vision-language model isn't just one model; it's typically two distinct parts working together:
  1. A Vision Encoder: This part is usually a type of vision transformer (ViT). Its job is to "look" at an image & convert it into a numerical representation that the language model can understand.
  2. A Language Model: This is the familiar LLM part that takes the image representation (along with your text prompt) & generates a text response.
The standard
1 llama.cpp
conversion scripts were built for pure LLMs. They didn't know how to handle the vision encoder part of the model. For a long time, this was a major roadblock. You couldn't just take a model like LLaVA from Hugging Face & easily convert it to a single GGUF file. People tried, but the architecture just wasn't supported. This was a real bummer, as the potential for running local, private vision assistants is immense.

The Breakthrough:
1 llama.cpp
Gets Eyes!

This is where the story gets really exciting. Very recently, the brilliant folks behind the
1 llama.cpp
project figured out a way to support vision models. It was a major breakthrough that came in the form of a pull request that added full vision support.
But they didn't just cram the vision encoder into the existing GGUF format. That would have been messy. Instead, they came up with a much more elegant solution. Running a vision model with the new
1 llama.cpp
requires two files:
  1. The Main GGUF Model: This is the language model part, quantized & saved in the familiar GGUF format. It's the larger of the two files.
  2. A Multimodal Projector (
    1 .mmproj
    ) File:
    This is a new type of file. It's a much smaller GGUF file that contains the quantized weights for the vision encoder & the "projector" that connects it to the language model.
This two-file system is genius. It keeps the language model separate & clean, while neatly packaging the vision components. When you want to run the model, you simply tell the software where both files are.
To make this work, a new tool was created as part of the
1 llama.cpp
suite:
1 llava-cli
. This is the command-line interface you use to interact with the vision model, passing it both the GGUF & the
1 .mmproj
file.
This development has unlocked a whole new world of possibilities for local AI. Suddenly, having your own private ChatGPT Vision, running entirely on your own machine, is not just a dream but a reality.

A Note on Business Applications with Arsturn

Before we dive into the tutorial, I want to touch on why this is so important beyond just the hobbyist community. Imagine building a customer service solution for an e-commerce site. A customer could upload a photo of a broken part & ask, "What is this & how do I get a replacement?" A standard chatbot would be useless. But a locally deployed, quantized vision model could analyze the image, identify the part, & provide a direct link to the product page.
This is exactly the kind of next-level customer experience businesses are looking for. And here's where a tool like Arsturn comes into the picture. Arsturn helps businesses build no-code AI chatbots that are trained on their own data. While the underlying tech we're discussing is complex, Arsturn's platform abstracts that complexity away. You could train a chatbot on your product manuals, FAQs, & even visual product catalogs. The ability to integrate vision capabilities means these chatbots can move beyond simple text conversations to provide truly interactive, visual support. A customer could show the chatbot a picture, & the Arsturn-powered AI could provide an instant, accurate answer, 24/7. It’s about creating conversational AI that can see, understand, & help in a much more human-like way.

The Tutorial: Running Your First Vision Model with GGUF

Alright, theory's over. Let's get our hands dirty. This tutorial will walk you through the steps to get a LLaVA model running locally using
1 llama.cpp
. We'll use pre-converted models for this guide to keep it straightforward, but the process of converting them yourself follows a similar logic using the tools we'll build.
What You'll Need:
  • A decent computer. A Mac with Apple Silicon (M1/M2/M3) is fantastic for this. A Linux or Windows PC with a good CPU & a modern NVIDIA GPU will also work great.
  • Some command-line experience.
  • Git installed.
  • Python installed.
Step 1: Clone & Build
1 llama.cpp
First, we need to get the
1 llama.cpp
source code & compile it. The key here is to make sure we build the
1 llava
components.
Open your terminal & run the following commands:

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